
Unreal Engine AI
This page documents my development journey of building AI systems in Unreal Engine 5. I explore, implement, and refine core gameplay AI mechanics such as navigation, perception, decision-making, and combat behavior.

Spawn Sensing
This project was a horror stealth game that I was working on earlier. In this the enemy is an undead girl haunting an abandoned mansion. I made a simple Ai that patrols on the Nav Mesh and chases the Player once it detects.
Spawn Sensing
This project was a horror stealth game that I was working on earlier. In this the enemy is an undead girl haunting an abandoned mansion. I made a simple Ai that patrols on the Nav Mesh and chases the Player once it detects.


Logic
I used UE5's native Spawn Sensing Component on my enemy blueprint. I check if the output actor from the On See Pawn event has a 'Player' tag. If yes, I simply set the player as the new target to move to and change the walk speed. If no, goes back to patrolling; that is going to random locations on navigable area.
